Syllabus
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1. Introduction to Bevy and its ecosystem
Bevy is a game engine based on an ECS. What does it mean, and how can that work for us? We'll go through the theory behind Bevy, its strong points, its modularity and how its able to target almost every platform.
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2. Building an Infotainment Dashboard
We will go hands on with Bevy, starting from the basics and using its built-in features to build a car dashboard, showing information like current speed, tire pressure, music being played, ...
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3. Time Series Visualization for Home Automation and IoT
Starting for data as time series from IoT devices, we will build digital twins and explore how to display them in an house rebuilt in engine, and add extra features like displaying graphs, starting a rule engine, and why not exploring time travel.
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4. Point Cloud Viewer
From the LIDAR data of a car, we will display the point cloud, and try to make sense of all the data from different points of view, switching between the car and a top-down view.
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5. Medical Imaging
DICOM is a standard format for medical imaging. We will display someone's internal organs using volume rendering and look at them from every angle. Maybe try our hands at some virtual surgery?
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6. Uses in the wild
We will finish by showcasing a few examples of how Bevy is used by companies outside of the game industry.